nf-player
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    Class BaseRenderer

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    autoRolloff: boolean = true
    contentCache: ContentCache = ...
    dequeuedScores: { id: string; rolloff: boolean }[] = []
    dnodes: SPDestinationNode[] = []
    effects: QueuedEffect<Mutation>[] = []
    enqueuedScores: { destination: SPDestinationNode; rolloff: boolean }[] = []
    playingState: PlayingState = PlayingState.STOPPED
    samplesElapsed: number = 0
    DEFAULT_QUANTUM_SIZE: number = 8192

    Accessors

    Methods

    • Parameters

      • payload: CommandsMutation

      Returns SPNode[]

    • Parameters

      • graphId: string
      • rolloff: boolean = ...

      Returns Promise<void>

    • Parameters

      • score: Score
      • rolloff: boolean = ...

      Returns Promise<void>

    • Parameters

      • graphId: string

      Returns DirectedScore | undefined

    • It is only "safe" to call this method if no audio is being rendered.

      Parameters

      • nextCache: ContentCache

      Returns Promise<void>